We're still in a "path finding into the future" mode here at Unity. We are now thinking about breaking down the "Berlin Wall" between game engines like Unity and the backend data compressor. We have a lot of ideas, and some are obvious things I've already blogged about like CompressQuery(). These next ideas are deeper, and less concrete, but I think they are interesting.
Below is a technical note from our internal Compression Team Confluence page (internal first to get early feedback on the possibility of deep Unity engine integration). It describes a couple of interesting proposals triggered by several great discussions with Alexander Suvorov, also on the Compression Team. There are no guarantees this stuff will work out, but we need to think and talk about it because it could lead to even better ideas.